Though the TBR-S has the most heatsinks thanks to having one less jumpjet, I’m not a huge fan of the way the weapons get arranged and the TBR-C is, in my mind, far superior. Each ton of ammo yields an ample 30 rounds. Edge: LBX. One of the first builds to be used on the Dire Wolf, the original Space Whale was a goddamn menace, and the the style has persisted ever since. Apr 21, 2018. UltraAC/5 No-Jam Macro Tool Guide for Mechwarrior Online Of all the weapons in Mechwarrior Online, only the UltraAC/5 have the unique mechanic of random jamming. Slots: AC 10 = 14 > LBX 10 = 12 > UAC 5 = 10. Gestalt analysis pairs the cheering crowd with "UAC-5", and Filthy Frank with "RAC-5". 15 12 This class of Autocannon can fire up to twice as fast and a little farther than the standard AC 5. Oh hell, I sure hope the RAC jam bar isn't filled based on the percentage of time the fire button is held down! I created a build with twin uac/20, and they always get destroyed first. Priority changes to support most of new tech. You're anyway statistically better off spamming the buttons. @The Fifth Horseman that build looks strong. I'm a Battletech franchise fan and played pretty much every every game from MW2 to MW5. After a short spin-up period, fires a stream of AC rounds. Edge: UAC 5. for the particular IS chassis, it was WAY too hot to macro chain fire for very long. Rotary Autocannon (RAC) - Rapid-fire AC. I'm just not feeling them at all. And upgrade the AC/2 into an uAC/5 or even an Ac10. Press question mark to learn the rest of the keyboard shortcuts Note that RAC 2's generate ghost heat after 3, and RAC 5's generate ghost heat after 2. IS UAC 10 is the real deal here guys. From MWO Wiki. RAC2's are 5 DPS, RAC5's are 10 DPS. 2017-07-17: Implemented UAC double tap. You can fix this by holding down shift (for arm lock), but that’s annoying too. Drawing from BattleTech lore, the idea behind Solaris fits perfectly for MWO in terms of gladiatorial combat. Press J to jump to the feed. However, the AC 20's legendary damage begins to decrease beyond 270m. If that is indeed the case, then I suggest PGI consider fixing it by making the jam bar go up a fixed amount when each shot is actually fired. 3 years ago. yes I stood there and got eaten but after my team started to nascar I thought to my self. If you're being caught in a difficult situation (1v1 or no cover / no support) you may want to play it safer and not make the weapon jam. Universal Nodes + Laser Duration RANGE Single Node Value Total Node Value Inner Sphere Energy Range 1% 15.0% Ballistic Range 1% 15.0% Missile Range 1% 15.0% Clan Energy Range 1% 15.0% Ballistic Range 1% 15.0% Missile Range 1% … I can agree with this assessment. This video is unavailable. Whenever you hold down the firing button or double click, the UAC/5 will release two shots resulting in double damage bursts. MWO Ultra Autocannon Tutorial 2/2: UAC vs LBX vs Standard ACs - Duration: 6:20. r/mwo: The official reddit for MechWarrior Online. level 2. Master Guide on the Dire Wolf Chassis in MWO. UAC/10, UAC/20, RAC/5, LBX2, LBX5, LBX20 (all cluster and solid), Small and Medium ER Lasers, Small, Medium and Large X-Pulse lasers, Light and Heavy Gauss, Light and Heavy PPC. What are your throughts on 2 RAC-2 instead? This mech buying guide is designed to give players who want to get into competitive MWO an idea of what to go for in terms of mechs and builds. It has pretty stupendous firepower in any of its configurations (easily equaling that of most heavies, even Clans), but it is supremely easy to kill. Quirks provide small buffs can and emphasize a particular specialty. MWO Deutsch gaming Ultra AC5 Test AC20 mit fazit Viel Spass. BlackhawkSC 10,634 views. Quirks stack, so if a 'Mech has a +10% quirk for Lasers and additionally +10% quirk for Medium Lasers, they are added together for a +20% quirk if Medium Lasers are equiped. Overview. Must wait for the full cooldown of the second round before firing a third round. There is a chance of the UAC jamming if rapid-fired, which disables the weapon for 15 seconds. Definitely gonna try it. #4. The Quirks systems increases variety and competitive balance between different 'Mechs and variants. Edge: UAC 5. Ó Vs oM ÂiT | pNMsU Qo M¯q é`oS |;¸tù d| Í AC 10 or UAC 5 = 6. Jump to: navigation, search. Heat efficiency: UAC 5 = 143 > LBX 10 = 125 > AC 10 = 83. level 2. More pinpoint accuracy and quite likely stronger cooldown on the ballistics too due to quirks. IT WORKED. Balancing is still ongoing, and there'll be problems. Edge: UAC 5. Watch Queue Queue So if you're trying to hit that delicious 20 damage a second, you're better off with 2 RAC5's to avoid the ghost heat. I only have two clan mechs, but I've found the LBX5 and ERPPC combo on the Sun Spider to work better for … Tonnage: AC 10 = 24 > LBX 10 = 22 > UAC 5 = 18. 6:20. That should be computable entirely on the server side. Magazine Capacity Provides extra ballistic ammo per ton. All weapons have all tiers. Enhanced UAC/RAC Reduces duration of an Ultra AutoCannon jam. The best, most reliable variant is easily the HBK-IIC-A, the energy variant. King Crab is a long-requested chassis, with the most remarkable and unique feature being its ability to mount 2 plus-sized ballistics (AC/20 and/or Gauss), making it the first IS Assault to have that ability. The Verge Moderator Staff Member. Wiki Feedback Thread 2017-07-12: Implemented IS weapon quirks (heat, duration, range, cooldown, velocity). Even so, the ballistic maximum range profile means that it can still deal reduced damage up to two times its optimal range (up to 540m). Just curious what people prefer these days, on the Clan side of things. and a jam meant a total stop up. The Banshee was a much-anticipated chassis and has been a solid choice throughout its life in MWO, and for a while it’s been one of the most dominant IS mechs. ok, then it's pretty clear. It is a true glass cannon. The way that MWO’s aiming system is set up, it takes a while for the targeting reticle to catch up to where you’ve moved your mouse, and the real problem is that it decelerates as it approaches your mouse. Two of those and two UAC 5's and you have better firepower than the Kodiak 3. Last Updated: 12-Dec-2015. Gneckes31 Well-Known Member. Allows the firing of a second round during the cooldown of the first. Jul 18, 2017 @ 8:48am I plan on tacking a few MRMs on to an Ultra/10 mechs. The CTF-4X may be the slowest of the bunch, but he mounts the most firepower. It’s time for the King. UAC 10's seem like a better ballistic weapon for assaults. D-Day - Omaha Beach / Normandy 1944 - Call of Duty - 4K - … Before there was Gauss Vomit, there was the Space Whale. THIS BUILD RUNS SURPRISINGLY COOL! but it got me thinking, will a chassis come along that can triple UAC 10, thats not clan. I tried not to go on for too long about the intricacies of each point, but if you have any questions feel free to post them in the MetaMechs forum. ScrapIron Prime. Watch Queue Queue. 14 12 The AC 20's massive slugs cause tremendous damage on impact, and can even destroy some scout 'Mechs with a single hit. A stock photo of a cheering crowd, filthy frank, three hunches from different Hunchback variants, and text reading "UAC-5" and "RAC-5". Step 1: Decide on a … MWO Ultra Autocannon Tutorial 2/2: UAC vs LBX vs Standard ACs - Duration: 6:20. At nine tons, the weight of the UAC/5 is relatively light for an Autocannon. The spread makes the LBX 10 more useful at SRM range rather than it's full 540 m range. The BNC-3M is currently the best of the bunch for a few … Gneckes31, Apr 21, 2018 #1. Last edited by Ishan451; Apr 23, 2018 @ 7:01am #3. 209 36 29. 4,367 496 231. You always end up spreading the damage in small 5dmg increments.. The latest gamedata with stats for each mech, weapon and module I played MWO for a couple of months many years ago and stopped. self we could hold the mechs here, and try and wait for our nascar to come back around. If a weapon does not appear when equipped, it means that particular mech and particular hardpoint has no model for the weapon. î æloMh\qU Q Ì`h} h| ì q¸`X é`oMh\q ° ytN NMsU Touch-Shake ;`| ì q 15 ü Í . The fact that I have to 'stay on target' hoping for 20dmg of pinpoint while the AC/20 was 'fire and forget' also makes it annoying to use when fighting against more than one mech at once. Since none of these mechs have quirks, we’ll judge them purely on hardpoints. Patch Notes. MWO / FORUMS / MECHWARRIOR UNIVERSE / GENERAL DISCUSSION; 2. Ultra Autocannon (UAC) - Rapid-fire AC. 2017-07-19: MRM spread. BlackhawkSC 10,634 views. Inner Sphere/Clan Difference Tables. Anyone can participate in the Solaris Games, for both the 1 vs 1 and 2 vs 2 Divisions. … It features leader boards and a reward structure completely new to MWO and not related to Quick Play or Faction Play. And in a lot of ways that rings true in MWO. Member. I understand the individual pieces, but for the life of me I cannot put the whole meme together and decipher what it is supposed to represent. Lately, I've been watching Baradul youtube videos and it made me want to try to get into MWO. Double RAC2 Autocannons and 4 Medium Lasers allow us to provide great medium range fire support for our team, while being quick enough to …